MultiForgev0.1 / preview
Menu
  NeoForge 1.21 · Server-side only

A NeoForge server that finally uses your other fifteen cores.

MultiForge parallelises the tick loop, chunk generation, and entity pipelines that vanilla NeoForge still serialises. Same mods. Same worlds. Cores that were idling at 2% now do work.

$40 one-time · Ed25519-signed key · Emailed on purchase

In production onDirewolf20 1.21·Create: Above & Beyond·All the Mods 10·Enigmatica 10·vanilla+
Section 01 — Architecture

Three places NeoForge stops using your CPU.

MultiForge patches the three real hot paths, not the ones a synthetic benchmark cares about. Everything else is stock NeoForge.

  • I

    Parallel tick loop

    Level ticks now run on a work-stealing scheduler. Chunk, block-entity, and TE updates in a chunk are grouped into a job; independent jobs run concurrently under a deterministic order barrier. Same tick output, in a fraction of the wallclock.

  • II

    Off-thread chunk pipeline

    Worldgen, lighting, and structure placement moved off the main thread with strict capability isolation. The main thread keeps the write barrier; workers hand back finished chunks through a lock-free ring buffer.

  • III

    Entity partitioning

    AI, movement, and collision partitioned across regions with per-region locks and cross-region fences. High-population farms and mob armies no longer collapse into one blocking hot path.

Field report
“Our 120-player ATM10 shard used to hit 55 ms tick during peak. After MultiForge it sits at 14 ms and hasn’t moved. I stopped waking up for TPS pages.”
— Op, mid-sized modded shard · Anonymised for the private beta
Section 02 — Purchase

One tier. One price. One key.

There is one thing to buy, and there is no upsell on the other side of it. Buy the key, run the server.

View pricing details →
MultiForge

One key. One license.

  • Unlimited players, unlimited worlds
  • Ed25519-signed offline-verifiable key
  • No phone-home, no telemetry
  • Emailed on purchase, re-sendable anytime
$40
One-time · USD
Section 03 — Questions

Answered plainly.

Is this a fork of NeoForge?
Yes. MultiForge is a hard fork of NeoForge, server-side only. You install it as the server jar; players connect with a vanilla client and their usual client-side mods.
Do my existing mods work?
Any mod that respects the NeoForge threading contract works unchanged. Mods that mutate the level from arbitrary threads without capability guards will be flagged at boot with an actionable log line.
How does licensing work offline?
Keys are Ed25519-signed tokens verified locally by the server on boot. No network callback, no phone-home, no telemetry. If our site is offline forever, your existing server keeps running.
Source available?
MultiForge is closed source. The Ed25519 key format and the reference signing CLI in the server repo are open source so you can audit the boot path independently.
Lost the email with your key?
Enter your purchase email at /recover and we’ll email the key again.